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An Overview of TCP/IP Internetworking
The Internet evolved from the ARPANET , an early wide-area network
developed by the US military for military and academic communication.
Amongst the design aims was the ability to provide a scalable internetwork
of heterogeneous networks. The result was the TCP/IP-based Internet, which
is based on several fundamental principles:
- Hosts in the Internet are identified by unique (32-bit)
addresses assigned by a number of
central authorities.
The address consists of a network part and a host part. All hosts on the
same network have the same network part to their address, but unique
host parts. Clearly, a host which is connected to more than one
network (called a multi-homed host) has more than one address. A
drawback of this approach is that moving hosts between networks requires
their addresses to be changed. On the other hand, the approach has numerous
advantages that more than compensate for this.
- Interconnection among networks is provided by multi-homed hosts
called
gateways or routers
(a firewall is a special type of gateway).
A gateway relays network traffic between two or more networks. These
networks may have further gateways, resulting in further relaying. To
reduce the amount of information needed by gateways, decisions about
where to relay traffic (called routing decisions) are based on
the network part of the destination address; the host part is only used
to route traffic once it reaches the destination network.
- All networks are treated equally. LANs, WANs and point-to-point
links are each separate networks and are treated in a uniform fashion.
The network protocol used for transferring traffic across the Internet is
IP (Internet Protocol), and the 32-bit addresses are known as
IP addresses.
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